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Gimkit's Internals

In order to be able to effectively make scripts it’s important to understand what Gimkit uses so you can leverage its documentation rather that attempting to reverse engineer everything on your own.

This list is not exhaustive, but it covers the libraries most relevant to script development.

Library Purpose
Phaser Game framework
Rapier Physics engine for 2d gamemodes
Colyseus Networking for 2d gamemodes
Spine Characters in 2d modes
Compress-Json Compressing character model data
React UI Framework
Ant Design UI Components
Font Awesome Icons
Mobx State management
Blueboat Networking for 1d games
howler.js Audio